Chanwoo Lee
Computer Architect
Human and Data
Chanwoo Lee is an HCI researcher, design engineer and media artist based in London and Seoul.
He designs and develops computer interaction, interface and system for human creativity & productivity. Defining relationship between human and data, he designs information environment.
He is currently pursuing MA/MSc in Innovation Design Engineering at Imperial College London and Royal College of Art.
His research interest lies in human-computer interaction, intelligent and spatial computing. Interaction-centric AI, Social and Interactive AI, fluid interface, context-aware, calm technology, semantic file system, graph and machine learning.
News
9 - 13 May 2024
Teaching Assistant, "Present Futures: Virtual and Augmented Reality and AI in Art", Royal College of Art with Acute Art
3 May 2024
Seminar "Cutting-edge overviews in Reality Technology", Sogang University, S. Korea
22 Apr 2024
Seminar "Designing for Creativity and Productivity on Spatial Media", Keimyung University, S. Korea
18 - 21 March 2024
IEEE VR 2024 poster presentation in Orlando, FL, USA
18 - 19 April 2024
AcrossRCA Exhibition, RCA Battersea Hanger Space
11 - 13 March 2024
Regenerative Materials, Structures & Aesthetics Exhibition, RCA Battersea Hanger Space
21 - 22 March 2024
Innovation Design Engineering (IDE) Open House, Imperial College London
19 - 22 Feb 2024
Teaching Assistant, "A Systemic Design Approach to Low Carbon Homes", Royal College of Art with KIDP
Jan 2024
2nd Place @ Huawei & Imperial Human-Machine Interaction Hackathon
Jan 2024
LG AI gram Link app and gram Pro 2024 released!
Guardian of Makers
Safe AI Guidance for young makers to learn to fail and experiment more
- May 2024
- Self-initiated Project
- Team SB Leeyouk(Development Lead)
Sketch Rotom
Liberating sketch experience with multi-modal genAI for artists and designers
Sketching is an essential tool for artists and designers to brainstorm, visualize, and communicate their ideas. They often use their hands or talk to themselves while sketching, which helps them think and imagine. Why don't we utilize this for more creative sketching?
Sketch Rotom, named after the Pokémon Rotom, is a concept designed to augment human creativity by assisting with sketches and streamlining visualization through multi-modal generative AI.
Prototyping is in progress using openFrameworks, Wekinator and RunwayML.
- 2024 (Ongoing)
- Self-initiated Project
Snap AR Experience Research Project
Shared playful experience of non-verbal communication with human body on Spectacles and WebAR
Display, whether it's transparent or not, right in front of your eyes might be quite lonely. There's some subtle information and message in non-verbal communication and it's often lost within AR interaction. Using non-linear gamified storytelling and body movement leveraging Connected Lenses, and Hand Tracking.
- 2024 (Ongoing)
- HCI Design Engineer
- SupervisorProfessor Jack Hardiker (Royal College of Art), Dr. Stacey Long-Genovese (Snap Inc.)
- Team Yuebin Zhang(Gamification, UX), Nahuel Basterretche(Render Pipeline, Development), Chun Guo(storytelling, 3D Art), Jake Buckley (3D Art)
LG gram AI & connectivity R&D
Designing AI interaction, interface and system to provide right information at the right moment.
Multi-device connectivity UX Research(+1Y), research and proposal for LG SuperApp UX & Strategy(+2~3Y) and LG AI Human-AI Interaction & System roadmap(+2~3Y).
Structured design principles & objectives for Human-AI interaction, designing hybrid AI interface. With interaction-centric AI approach, streamlined data learning system and AI architecture blueprint for future LG AI roadmap.
Our proposal for integrating AI organizing feature into connectivity app has been accepted and released in 2024 as one of 3 main features of LG gram Pro.
- 2023
- AI-HCI researcher
- Supervisor Jinhwa Hong (LG Electronics), Professor Jeung-uk Ha (Professor of AI, Sogang University)
- Team Soyeon Kang (UX design, Narrative), Jiyoung Kim (UX, GUI design), Nakyeong Yu (Illustration)
- Featured CES 2024, the Verge, engadget
Archimedes AI Sphere
AI that human can feel and emphatise via tactile feedback
People are miscommunicating with AI because they lack an understanding of the technology. Instead of learning about it, we can understand and emphasize each other. When the answer to a query is going to take some time, the sphere breathes heavily.
- Jan 2024
- HCI Design Engineer
- Team Khalil(HCI, Narrative), Adonis(3D Modeling, Rendering), Hugh(Design Engineer), Haoxuan(Team ideation)
- Honour 2nd place at Huawei Imperial Human-Machine Interaction Hackathon
Sunny Day
Pushing the boundaries of creative expression with cutting-edge XR technology.
Solarpunk media art about a future where pixels approach the realm of atom, and the climate crisis has been overcome.
Interactive MR system for immersive storytelling capable of high degree of freedom in creative expressions, integrating UWB sensors, Azure Kinect and htc Vive.
As a research team lead, I led research, design & engineering of the MR system and developed wearable input device.
As a co-artist, we worked on research for future scenario and current humanity's climate technologies.
- 2022 - 2023
- Research Lead, HCI Design Engineer
- Supervisor Prof Yongsoon Choi
- Team Kyubeom Shim (Unity Developer), Sanggyo Seo (UWB Developer), Gwonu Ryu (Stage Technology Director)
- Funding National Research Foundation of Korea, Brian Impact Foundation
- Honours IEEE VR 2024, Excellence Award in Sogang Integrated Technology & Engineering Contest
- Chanwoo Lee, Kyubeom Shim, Sanggeo Seo, Gwonu Ryu, Yongsoon Choi. 2023. Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive Theatre, IEEE VR 2024
Human-AI collaborating Data Label Studio
Enhancing human productivity by working with prediction AI models
As a reseach intern, I designed the studio user experience, managed 14,000+ works done by 100+ workers.
- 2022
- UG Research Intern
- Supervisor Prof Dasaem Jung
- Client & Cooperation National Information Society Agency (NIA), KAIST MAC Lab, Neutune
CUBE: Multi-modal Controller for Future Mobility
Creating personal and ambient interaction and interface for self-driving cars scenarios
CUBE is a personal verison of center-facia in mobility. With multi-modalilty and fluidity, it provides intuitive interaction and manipulation of human activity around mobility.
- 2021
- Supervisor Prof Yongsoon Choi
- Role UG Research Intern
- Client & Cooperation Human Augmentation Lab @ Electronics and Telecommunications Research Institute (ETRI)
- Project Code EnSeption: Enhancing Human Perception with multimodal interaction
Illogical Love I, II
Imagining a sustainable coastal and personal datacentre for symbiosis among data, human and non-human
- 2022 - 2023
- Team Sooah Kwak (Co-artist, Humanities Research)
- Exhibition "Gathering Moss", Art Center Nabi, Watershed, 2022 - 2023
- Commission Art Center Nabi (KR), Watershed (UK)
- Funding British Council, Korea Foundation, Art Council Korea
- Cultural Programme of UN COP26 Glasgow
Dept. of Web & Land Property
Series of media arts on the data & web as a matter.
- 2019
- Co-artists Dongmin Kim, Jae Kong, Sooah Kwak
- Exhibition "Dept. of Web & Land Property", Platform-L Contemporary Art Center, Seoul, 2019
- Support Ministry of Science and ICT, Platform-L Contemporary Art Center, Art & Technology @ Sogang University
- Selected work for 'Platform-L Live Arts Program 2019'
human.intheloop
Imagining a future of human labour and society in the era of AI
- 2020
- Team Hyunchul Kim, Soomin Park, Michael Park
- Exhibition "Play on AI", Art Center Nabi, 2020
- Commission & Funding Art Center Nabi (Nabi AI Open Lab)
Art & Technology 10th Anniversary Film
10th anniversary film for the first trans-disciplinary undergraduate program in S. Korea.
- 2021 - 2022
- Support Smilegate, Ministry of Education (ATC 2021)
- Team Gwonu Ryu (Director), Seoyeon Park (Assistant Director), Jooyun Park (Designer)
Tonicscape VR
Audiovisual music composing experience in spatial interface
- 2020 - 2021
- Honours 2nd place, KT SuperVR Game Contest
- Team Chaeryoung Oh (Music & software developer), Sanggyu Lee (Unity Developer), Siyoung Song (3D Art)
- Commission KT Corp. (R&D Division)
NFT Image Copyright Protection System using Image Layer based Creator Authentication
System research integrating blockchain technology to graphic layers to authenticate creator.
- 2021
- Honours Korea Computer Congress 2022
- Jina Kim, Chanwoo Lee, Jungwon Seo, Sooyong Park. 2022. NFT Image Copyright Protection System using Image Layer based Creator Authentication. Korea Computer Congress, 2141-2143