Chanwoo Lee

Computer Architect
Human and Data

Chanwoo Lee is an HCI researcher, design engineer and media artist based in London and Seoul.

He designs and develops computer interaction, interface and system for human creativity & productivity. Defining relationship between human and data, he designs information environment.

He is currently pursuing MA/MSc in Innovation Design Engineering at Imperial College London and Royal College of Art.

His research interest lies in human-computer interaction, intelligent and spatial computing. Interaction-centric AI, Social and Interactive AI, fluid interface, context-aware, calm technology, semantic file system, graph and machine learning.

News

9 - 13 May 2024

Teaching Assistant, "Present Futures: Virtual and Augmented Reality and AI in Art", Royal College of Art with Acute Art

3 May 2024

Seminar "Cutting-edge overviews in Reality Technology", Sogang University, S. Korea

22 Apr 2024

Seminar "Designing for Creativity and Productivity on Spatial Media", Keimyung University, S. Korea

18 - 21 March 2024

IEEE VR 2024 poster presentation in Orlando, FL, USA

18 - 19 April 2024

AcrossRCA Exhibition, RCA Battersea Hanger Space

11 - 13 March 2024

Regenerative Materials, Structures & Aesthetics Exhibition, RCA Battersea Hanger Space

21 - 22 March 2024

Innovation Design Engineering (IDE) Open House, Imperial College London

19 - 22 Feb 2024

Teaching Assistant, "A Systemic Design Approach to Low Carbon Homes", Royal College of Art with KIDP

Jan 2024

2nd Place @ Huawei & Imperial Human-Machine Interaction Hackathon

Jan 2024

LG AI gram Link app and gram Pro 2024 released!

More events

Guardian of Makers

Safe AI Guidance for young makers to learn to fail and experiment more


  • May 2024
  • Self-initiated Project
  • Team SB Leeyouk(Development Lead)
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Sketch Rotom

Liberating sketch experience with multi-modal genAI for artists and designers

Sketching is an essential tool for artists and designers to brainstorm, visualize, and communicate their ideas. They often use their hands or talk to themselves while sketching, which helps them think and imagine. Why don't we utilize this for more creative sketching?

Sketch Rotom, named after the Pokémon Rotom, is a concept designed to augment human creativity by assisting with sketches and streamlining visualization through multi-modal generative AI.

Prototyping is in progress using openFrameworks, Wekinator and RunwayML.

  • 2024 (Ongoing)
  • Self-initiated Project
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DWLP

Snap AR Experience Research Project

Shared playful experience of non-verbal communication with human body on Spectacles and WebAR

Display, whether it's transparent or not, right in front of your eyes might be quite lonely. There's some subtle information and message in non-verbal communication and it's often lost within AR interaction. Using non-linear gamified storytelling and body movement leveraging Connected Lenses, and Hand Tracking.

  • 2024 (Ongoing)
  • HCI Design Engineer
  • SupervisorProfessor Jack Hardiker (Royal College of Art), Dr. Stacey Long-Genovese (Snap Inc.)
  • Team Yuebin Zhang(Gamification, UX), Nahuel Basterretche(Render Pipeline, Development), Chun Guo(storytelling, 3D Art), Jake Buckley (3D Art)
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LG gram AI & connectivity R&D

Designing AI interaction, interface and system to provide right information at the right moment.

Multi-device connectivity UX Research(+1Y), research and proposal for LG SuperApp UX & Strategy(+2~3Y) and LG AI Human-AI Interaction & System roadmap(+2~3Y).

Structured design principles & objectives for Human-AI interaction, designing hybrid AI interface. With interaction-centric AI approach, streamlined data learning system and AI architecture blueprint for future LG AI roadmap.

Our proposal for integrating AI organizing feature into connectivity app has been accepted and released in 2024 as one of 3 main features of LG gram Pro.

  • 2023
  • AI-HCI researcher
  • Supervisor Jinhwa Hong (LG Electronics), Professor Jeung-uk Ha (Professor of AI, Sogang University)
  • Team Soyeon Kang (UX design, Narrative), Jiyoung Kim (UX, GUI design), Nakyeong Yu (Illustration)
  • Featured CES 2024, the Verge, engadget
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DWLP

Archimedes AI Sphere

AI that human can feel and emphatise via tactile feedback

People are miscommunicating with AI because they lack an understanding of the technology. Instead of learning about it, we can understand and emphasize each other. When the answer to a query is going to take some time, the sphere breathes heavily.

  • Jan 2024
  • HCI Design Engineer
  • Team Khalil(HCI, Narrative), Adonis(3D Modeling, Rendering), Hugh(Design Engineer), Haoxuan(Team ideation)
  • Honour 2nd place at Huawei Imperial Human-Machine Interaction Hackathon
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Sunny Day

Pushing the boundaries of creative expression with cutting-edge XR technology.

Solarpunk media art about a future where pixels approach the realm of atom, and the climate crisis has been overcome.

Interactive MR system for immersive storytelling capable of high degree of freedom in creative expressions, integrating UWB sensors, Azure Kinect and htc Vive.

As a research team lead, I led research, design & engineering of the MR system and developed wearable input device.

As a co-artist, we worked on research for future scenario and current humanity's climate technologies.

  • 2022 - 2023
  • Research Lead, HCI Design Engineer
  • Supervisor Prof Yongsoon Choi
  • Team Kyubeom Shim (Unity Developer), Sanggyo Seo (UWB Developer), Gwonu Ryu (Stage Technology Director)
  • Funding National Research Foundation of Korea, Brian Impact Foundation
  • Honours IEEE VR 2024, Excellence Award in Sogang Integrated Technology & Engineering Contest
  • Chanwoo Lee, Kyubeom Shim, Sanggeo Seo, Gwonu Ryu, Yongsoon Choi. 2023. Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive Theatre, IEEE VR 2024
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DWLP

Human-AI collaborating Data Label Studio

Enhancing human productivity by working with prediction AI models

As a reseach intern, I designed the studio user experience, managed 14,000+ works done by 100+ workers.

  • 2022
  • UG Research Intern
  • Supervisor Prof Dasaem Jung
  • Client & Cooperation National Information Society Agency (NIA), KAIST MAC Lab, Neutune
detail
DWLP

CUBE: Multi-modal Controller for Future Mobility

Creating personal and ambient interaction and interface for self-driving cars scenarios

CUBE is a personal verison of center-facia in mobility. With multi-modalilty and fluidity, it provides intuitive interaction and manipulation of human activity around mobility.

  • 2021
  • Supervisor Prof Yongsoon Choi
  • Role UG Research Intern
  • Client & Cooperation Human Augmentation Lab @ Electronics and Telecommunications Research Institute (ETRI)
  • Project Code EnSeption: Enhancing Human Perception with multimodal interaction
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DWLP

Illogical Love I, II

Imagining a sustainable coastal and personal datacentre for symbiosis among data, human and non-human

  • 2022 - 2023
  • Team Sooah Kwak (Co-artist, Humanities Research)
  • Exhibition "Gathering Moss", Art Center Nabi, Watershed, 2022 - 2023
  • Commission Art Center Nabi (KR), Watershed (UK)
  • Funding British Council, Korea Foundation, Art Council Korea
  • Cultural Programme of UN COP26 Glasgow
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Dept. of Web & Land Property

Series of media arts on the data & web as a matter.

  • 2019
  • Co-artists Dongmin Kim, Jae Kong, Sooah Kwak
  • Exhibition "Dept. of Web & Land Property", Platform-L Contemporary Art Center, Seoul, 2019
  • Support Ministry of Science and ICT, Platform-L Contemporary Art Center, Art & Technology @ Sogang University
  • Selected work for 'Platform-L Live Arts Program 2019'
detail
DWLP

human.intheloop

Imagining a future of human labour and society in the era of AI

  • 2020
  • Team Hyunchul Kim, Soomin Park, Michael Park
  • Exhibition "Play on AI", Art Center Nabi, 2020
  • Commission & Funding Art Center Nabi (Nabi AI Open Lab)
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Art & Technology 10th Anniversary Film

10th anniversary film for the first trans-disciplinary undergraduate program in S. Korea.

  • 2021 - 2022
  • Support Smilegate, Ministry of Education (ATC 2021)
  • Team Gwonu Ryu (Director), Seoyeon Park (Assistant Director), Jooyun Park (Designer)
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DWLP

Tonicscape VR

Audiovisual music composing experience in spatial interface

  • 2020 - 2021
  • Honours 2nd place, KT SuperVR Game Contest
  • Team Chaeryoung Oh (Music & software developer), Sanggyu Lee (Unity Developer), Siyoung Song (3D Art)
  • Commission KT Corp. (R&D Division)
detail
DWLP

NFT Image Copyright Protection System using Image Layer based Creator Authentication

System research integrating blockchain technology to graphic layers to authenticate creator.

  • 2021
  • Honours Korea Computer Congress 2022
  • Jina Kim, Chanwoo Lee, Jungwon Seo, Sooyong Park. 2022. NFT Image Copyright Protection System using Image Layer based Creator Authentication. Korea Computer Congress, 2141-2143
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